Hello! I'm Florian Dormont

Who am I?

I’m a junior programmer oriented toward videogame development, more specially game engine development or game engine architecture. Born in mid-june 1995 in Marseille, France, I was given a computer at 5 years old and this gift was probably a determining point in my life. Interested a lot in videogames, I quickly got interest in how they were done instead of how to play them and got into graphical calculator programming around 2010. Years and projects later, I decided I would try making this hobby my main work and live from it.

I am interested into learning how to make stuff, analyzing how they work and reproduce them. I like learning new techniques, even by myself, and to adapt to new environments and wish I could be the most versatile so I can bounce on of every problem occuring while devleoping. For instance, I also learnt how to model 3D scenes, draw some pixel art or build websites to make progress in some of my projects.

Professional experience

Junior Engine Architect

Ubisoft Montpellier

From March 2017 to Feburary 2019

Beyond Good and Evil 2

  • Modernize BGE2's game engine.
  • Modularize the engine.
  • Clean the engine's initialization.

School curriculum

Master JMIN - Programmation


From 2015 to 2017

School Projects

Licence Informatique

AMU Université Luminy

From 2014 to 2015

Equivalent to a CS Bachelor.

DUT Informatique

AMU IUT Aix-en-Provence

From 2012 to 2014

2 year higher degree diploma in CS.

Baccalauréat S Sciences de l'Ingénieur

In 2012

Here are a few images of my work. Check out my projects for more.

Screenshot of BW
Screenshot of Wind Guardians
Screenshot of Four